Blog posts
Innovating Together: Challenges and Solutions for Integrating XR in Different Fields
On March 21st we had our 4th contact moment of the TETRA ExperienceTwin project. The event was dedicated to sharing our research insights to create more useful, enjoyable and immersive XR experiences. The day continued with an exciting interactive workshop which looked into the various challenges that all our partners face when incorporating XR solutions in their industries. Finally, the event was capped off with a captivating talk by Klaas Bombeke on how to use data in XR to understand and improve the user experience.
Stop staring at your reflection, you narcissist!
What is mirror dwelling? Do people mirror dwell in social VR platforms? Why do they mirror dwell? We try to answer these and more questions in this blogpost.
Identity in Pixels: The Interplay of Personality, Self-Discrepancy, and Avatar Type in Social Virtual Reality
Social Virtual Reality (SVR) has gained traction for communication through platforms like VRChat. Avatars, serving as digital embodiments, bridge users' authentic selves with virtual representations. This blog post explores the complex interplay between self and avatar in SVR, examining factors contributing to body ownership and emotional ramifications.
Cracking the Code: What Drives and Hinders VR Adoption in Adolescents
This scientific study illuminates the path to successful VR integration in education and entertainment emphasizing the need for positive perceptions, communal expectations, habitual use, and tangible benefits.
Breaking Barriers: Unveiling Our XR Technology Insights at Science Day 2023
November 26th marked another Science Day at UGent during which we opened our XR labs and shared our research insights and advancements with more than 200 visitors.
Exploring the XR Frontier: Development and Research Insights
On October 5th we had our 3rd contact moment of the TETRA ExperienceTwin project which was dedicated to a captivating exploration of XR development and groundbreaking research in the world of science. Our day was filled with workshops and scientific insights.
Unleashing the Power of XR: A Recap of the XR Espresso Event
A recap of the XR Espresso event co-hosted by imec-mict-UGent, XR Valey and HITLab Howest on 8th June, 2023.
ExperienceTwin at ITF World: Investigating Cognitive and Physical Ergonomics
On May 16th and 17th, the ExperienceDNA framework was presented at ITF World 2023.
I Spy with my AI: cognitive ergonomics of CCTV control room operators during new human-computer interactions – an ExperienceTwin application
As part of the imec.icon project SenseCity, we conducted a study in which we designed a standardised procedure to evaluate the impact of new (prototypes of) support systems in CCTV control rooms on operator performance and cognitive load in virtual reality (VR).
Exploring Virtual User Testing through the Turing Model: A Study of Three Key Domains
In this study, we explored three key domains using the Turing Model to evaluate user experience. Our findings provide insights into the benefits and limitations of VR in the product design cycle, the use of VR in the smart city space, the improvements in data logging in the smart kitchen environment, and the promising field of cobot interactions in the smart industry domain.
ExperienceTwin is launched
The ExperienceTwin TETRA project's official start was on the 2nd of February 2023. The exciting launch event allowed all partners to meet and exchange innovative ideas concerning our future collaboration.
What is ExperienceDNA?
ExperienceDNA: Combining an immersive (VR) context with a highly controllable and trackable lab context to map the user experience.
Quality of Experience and virtual reality: an exhaustive literature review
How is our experience in VR formed? In an attempt to unravel the intricacies of the user’s VR experience we went through 729 academic and non-academic articles to create a quality of experience (QoE) model that consists of 252 factors grouped in four main categories.